An engine/infrastructure for creating creature-battle games, like Pokémon, in C#.
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2026-05-29 21:45:26 +02:00
.idea/.idea.Creatures/.idea Added new moves, introduced volatile statuses, refined status logic, implemented new effects and conditions, and expanded mechanics across multiple types. 2026-05-29 21:45:26 +02:00
Creatures.Core Added new moves, introduced volatile statuses, refined status logic, implemented new effects and conditions, and expanded mechanics across multiple types. 2026-05-29 21:45:26 +02:00
Creatures.Sample Added new moves, introduced volatile statuses, refined status logic, implemented new effects and conditions, and expanded mechanics across multiple types. 2026-05-29 21:45:26 +02:00
.editorconfig Added new moves, introduced volatile statuses, refined status logic, implemented new effects and conditions, and expanded mechanics across multiple types. 2026-05-29 21:45:26 +02:00
.gitignore Initial project 2026-04-23 21:05:57 +02:00
Creatures.slnx Added new moves, introduced volatile statuses, refined status logic, implemented new effects and conditions, and expanded mechanics across multiple types. 2026-05-29 21:45:26 +02:00
Directory.Build.props Implemented new moves and reorganized move definitions 2026-05-25 13:37:09 +02:00
README.md Initial project 2026-04-23 21:05:57 +02:00

Creatures