Voxel Game Engine in C.
  • C 98.3%
  • Objective-C 1.1%
  • C++ 0.3%
  • GLSL 0.2%
  • CMake 0.1%
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Byrone ff230927eb Block culling in chunks, include path refactor
- Updated include paths for GLFW, Nuklear, CGLM, and STB libraries for consistency.
- Applied uniform code formatting and style adjustments across engine files.
- Introduced `is_block_visible` function for efficient visibility checks.
- Improved chunk buffer updates by skipping non-visible blocks.
- Adjusted CMake build configuration to handle MSVC and non-MSVC compile options.
2026-07-01 18:40:50 +02:00
.idea Block culling in chunks, include path refactor 2026-07-01 18:40:50 +02:00
assets - Add Nuklear GUI library as a single-header implementation. 2026-07-01 14:18:08 +02:00
libs Block culling in chunks, include path refactor 2026-07-01 18:40:50 +02:00
src Block culling in chunks, include path refactor 2026-07-01 18:40:50 +02:00
.gitattributes Added dummy texture and added Windows GLFW3 lib 2026-06-26 13:30:24 +02:00
.gitignore Replace Makefile with CMake build system and add Windows support 2026-06-26 13:02:25 +02:00
CMakeLists.txt - Add Nuklear GUI library as a single-header implementation. 2026-07-01 14:18:08 +02:00
README.md Initial commit. 2026-06-23 18:16:01 +02:00

Voxels