Voxel Game Engine in C.
- C 98.3%
- Objective-C 1.1%
- C++ 0.3%
- GLSL 0.2%
- CMake 0.1%
- Updated include paths for GLFW, Nuklear, CGLM, and STB libraries for consistency. - Applied uniform code formatting and style adjustments across engine files. - Introduced `is_block_visible` function for efficient visibility checks. - Improved chunk buffer updates by skipping non-visible blocks. - Adjusted CMake build configuration to handle MSVC and non-MSVC compile options. |
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| assets | ||
| libs | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| CMakeLists.txt | ||
| README.md | ||